#include "stdafx.h"

class Bridge
{
public:

	Bridge(Ogre::SceneManager * sceneMgr,OgreNewt::World* W, Ogre::Vector3 position, int parts,Ogre::Real scale);  
	~Bridge ();
	void Bridge::move_callback(OgreNewt::Body* me, float timeStep, int threadIndex);
	void Bridge::move_callback2(OgreNewt::Body* me, float timeStep, int threadIndex);

private:
	
	static int counter;
	OgreNewt::World* mWorld;
	Ogre::SceneManager * mSceneMgr;

};